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Jenn aSide
STK Scientific Initiative Mercenaries
2087
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Posted - 2013.06.07 13:56:00 -
[1] - Quote
Corey Fumimasa wrote:I'm not trying to stir up a lot of debate here, rather it might be fun to have a thread that gives a quick overview of all the ideas that someone doesn't like and a quick reasoning of why. if you disagree with a post please dig up an old thread about the issue and start your arguments there.
I actually saw a guy suggest that EVE would get more subs if the game put your ship and modules back in your station/hanger after you died because "having to go several jumps and dock up to get your ship back is punishment enough, no need to really destroy your ship".......
I think my reply was along the lines of GB2WoW or something. |

Jenn aSide
STK Scientific Initiative Mercenaries
2090
|
Posted - 2013.06.07 14:10:00 -
[2] - Quote
Destination SkillQueue wrote:The various "If EVE just became more like every other themepark MMO/copied mechanic X from them directly, it would gain a huge amount of subs." -proposals. Mainly because usually no proper thought is given to the consequenses of the addition or if it even makes any sense in EVE. The MMO graveyard is also full of such games or with the demanded feature, but it did nothing for them, so some explanation should be in order to show why it would work for EVE when it did nothing to so many others games, that were often much more compatible with the feature then EVE is.
We should form a Resistance movement and call it "Anti-Ghettoization Front" or something, because that's what the "more subs" people want but don't realize they want lol.
I've asked many times why these "more subs" people think that millions of people playing EVE (well, actually playing Tidi lol) would be a good thing and they never have a good answer for it.
EVE is like Hawaii, it's cool because it's small and has nice features to play with. Hawaii , like EVe, would be several thousand times less cool if it suddenly gained several million people lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
2090
|
Posted - 2013.06.07 14:11:00 -
[3] - Quote
Dinsdale Pirannha wrote:Hiring game designers and devs exclusively from null sec who then spend the last 2 years mostly ignoring null sec while giving high sec people buffed barges and safeties that keep them from jumping out of pre-school and into real EVE.
I saw mistake, I fixed.
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Jenn aSide
STK Scientific Initiative Mercenaries
2094
|
Posted - 2013.06.07 14:16:00 -
[4] - Quote
But more seriously, i can't even put a number to the amount of bad ideas I've seen about EVE, and it's no wonder CCP ignores most outside ideas.
The problem isn't the idea, it's the fact that the people support ideas think they are infallible. They are so infallible that "nothing could possibly go horribly wrong if ccp just fixes the game the way I tell them too".
I've had game ideas before, but actually being an honest adult human being I sat myself down and made myself consider all the possible downsides and unintended consequences that could happen with the idea and then realized that If in just a few minutes I could come up with all this, what happens when that idea get implemented and 10s of thousand of EVE players get a chance to try to break it?
End result is I end up NOT posting a stupid idea. lol. Most of these idea people are too dishonest or too arrogant to ever do that. |

Jenn aSide
STK Scientific Initiative Mercenaries
2100
|
Posted - 2013.06.07 16:48:00 -
[5] - Quote
Corey Fumimasa wrote:MeBiatch wrote:Corey Fumimasa wrote:I'm going to go with "reduce high end clone costs" Because imho this makes the powerful more powerful, which contributes to power creep. right cuss just cuss i have been paying to play this game for 7 years means i am space rich... Double awards for you! As the first poster to comment in a thread that is specifically about not responding or commenting on ideas. And because you confirm my suspicions that players who want clone costs lowered are the type of people who feel that rules are really for others to follow. Grats =-)
Thats not true at all. I think the clone cost thing was ridicules and it's only 30% less ridicules now.
The problem with it is that it's anti-PVP in a game that features PVP. Many players with high skill points stopped putting their characters in cheap/fun ships like frigs and cruisers after the clone cost got too high.
A game with a virtual economy dependent on ships exploding should NOT discourage people from exploding ships.
That being siad i think some clone cost is good (EVE needs every isk sink it can get and losing stuff is a core part of what makes EVE great) but it has to be balanced with actual human nature and the fact is that many people won't fly a 20 mil isk ship when it costs them 50 mil to replace a clone ON TOP of whatever implants you may have lost. A more rational clone cost system could remove a barrier to pvp for some older players/characters.
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